![]() Gaius Ember – Burning Smith: Found in the Malmouth Outskirts, see the end of this section for map location. Kaylon – Forgemaster: Found in Malmouth Steelcap district after you unlock him as part of the story. I will go into detail on the bonuses in the final section. These next 2 smiths are both really good, their bonuses are universally useful, and are part of my holy trinity of good smiths. Necropolis Smith location: Ashes of Malmouth Smiths Lastly, the Crucible Smiths can craft Dynamite. The Necropolis Smith can exchange vanilla materials for another, plus a cost of 5,000 iron. If these resistances were less common they’d be more valuable, but they are not. But in the end-game Bleed and Vitality resist will often be capped or overcapped by your gear or devotions. In the mid-game on normal/elite they can be helpful. They offer the same bonuses, meaning that if you just want to craft something, fire up the Crucible. These smiths are either in the Necropolis, or more conveniently, in the Crucible. Their one saving grace is that they can craft Dynamite. Rolling the garbage health bonus at that point will make you want to shoot yourself even more too. Late and end-game, the bonus to aether or chaos resist is often not necessary, as the gear or devotions you have at that point in the game will often cap those resists. These smiths are useful in the mid-point of the game on your character’s first play-through, but the health bonus is just pure sh.it even at that stage in the game. They offer the same bonuses, which one you choose is purely a matter of convenience, although Fort Ikon’s smith is closer to the Smuggler. These blacksmith are available at Homestead & Fort Ikon. Angrim offers warrior type weapons, while Duncan offers caster type weapons. One last thing is that they offer 4 different low level (15ish) items that only they can craft. Generally, you should pick Angrim on Normal, Duncan on Elite, and who ever is better for your character on Ultimate. Although, if the resistances that those other smiths offer would be capped or are capped on your character (bleeding & vitality), then Duncan offers you a chance between the always useful DA, energy regen, or percentile increase Physique. However, other smiths in the game offer access to that same energy regen bonus. Late and end-game however, Duncan offers convenient access to his bonuses that are better for some caster characters (the energy regen and potential bonus DA). Don’t go without it.Depending on your choice in the Blacksmith Quest, you will either have Angrim or Duncan.Īngrim is always a solid choice to choose, as early on when you will be using them, extra armor or rare (at that point in the game) pierce resistance is a much better choice than extra energy regen or DA. Once you toggle it, you get additional Health Regeneration, Damage Absorption, Constitution, and most importantly, increase in Retaliation Damage. Menhir’s Bulwark (12 Skill Points): The ultimate defensive skill buff of soldier.It also reduces Stun Duration and Freeze Duration. Now this one increases Armor Absorption and Bleeding Resistance. Scars of Battle (8 Skill Points): Another defensive passive skill.Plus, the skill also increases Physical Damage. ![]()
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